Research

Here is a list of products that I have direct contribution (e.g., writing code, building models) without those that transferred from my research by others.

U: Interaction
L: Learning
P: Parallelism
S: Sampling
T: Texturing
R: Rendering
A: Animation
M: Modeling
I: Imaging
E: Perception
V: Visualization

AU Caption Video
Adobe Express

AU Motion Brush
Adobe Fresco
[behind the tech]

SI Improving Light Field Camera Sample Design With Irregularity and Aberration
Lytro
[paper][main video (vimeo)][supp video (vimeo)][fast-forward (vimeo)][talk]

TP Texture
NV40

MP Vertex Shader
NV30